I love the usage of the different elements! I had fun using them both seperately and in combination! It was great for a bit of problem solving!
I did experience a few bugs, when I lit the torch in the field before seeing the hint from the guard, my player got stuck in place, leading to me having to restart.
Checkpoints would be a nice addition, since running around and waiting for the loading builds up if the player keeps getting caught.
I really liked how you did the dynamic lighting with the torches for the guards inside and at the doors, it gave you a real sense of depth in the scene! Not as easy in 2D.
I did get caught by a firepit at one point after lighting it? That was a weird fail, but funny nonetheless.
Put some credits in! Get your name on your work, you deserve it! Overall, great fun and a cool usage of the theme! Would love to see more!
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I love the usage of the different elements! I had fun using them both seperately and in combination! It was great for a bit of problem solving!
I did experience a few bugs, when I lit the torch in the field before seeing the hint from the guard, my player got stuck in place, leading to me having to restart.
Checkpoints would be a nice addition, since running around and waiting for the loading builds up if the player keeps getting caught.
I really liked how you did the dynamic lighting with the torches for the guards inside and at the doors, it gave you a real sense of depth in the scene! Not as easy in 2D.
I did get caught by a firepit at one point after lighting it? That was a weird fail, but funny nonetheless.
Put some credits in! Get your name on your work, you deserve it!
Overall, great fun and a cool usage of the theme! Would love to see more!